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Left 4 Dead is a series of cooperative first-person shooter survival horror video games created by Turtle Rock Studios and published by Valve.Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.
Left 4 Dead 2 is a 2009 first-person shooter video game developed and published by Valve.The sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013.
The entries are grouped according to their uses, with rough classes set aside for very similar weapons. Some weapons may fit more than one category (e.g. the spear may be used either as a polearm or as a projectile), and the earliest gunpowder weapons which fit within the period are also included.
Weapons used in the world's martial arts can be classified either by type of weapon or by the martial arts school using them. By weapon type. Handheld weapons
List of martial arts weapons; List of man-portable anti-tank systems; List of military vehicles; List of missiles; List of practice weapons; List of rockets; Lists of swords; List of types of spears; List of torpedoes; Naval ship. List of auxiliary ship classes in service; List of naval ship classes in service; List of submarine classes in ...
The phrase "hand-to-hand" sometimes include use of melee weapons such as knives, swords, clubs, spears, axes, or improvised weapons such as entrenching tools. [1] While the term "hand-to-hand combat" originally referred principally to engagements by combatants on the battlefield , it can also refer to any personal physical engagement by two or ...
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
The BFG ("Big Fucking Gun") [1] is a fictional weapon found in many video games, mostly in id Software-developed series' such as Doom and Quake.. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall's original Doom design document and in the user manual of Doom II: Hell on Earth.