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The company has been cited as a "global pioneer in digital aviation simulation", [1] and as of 2024 it is the only virtual reality aircraft simulator in the world to have received formal regulatory approval from the Federal Aviation Administration (FAA) in the United States and the European Union Aviation Safety Agency (EASA). [2] [3]
The Omni is a locomotion simulator designed to work as a game controller, and allows gamers to physically walk within the game environment in which they are playing. It is used in tandem with the HTC Vive for a full virtual reality game setup. The surface is bowl-shaped and requires special low friction shoes or shoe covers.
TRNSYS - software for dynamic simulation of renewable energy systems, HVAC systems, building energy use and both passive and active solar systems. UNIGINE - real-time 3D visualization SDK for simulation and training. Supports C++ and C# programming languages. Unreal Engine - immersive virtual-reality training simulation software.
The virtual reality industry mainly provided VR devices for medical, flight simulation, automobile industry design, and military training purposes from 1970 to 1990. [ 12 ] David Em became the first artist to produce navigable virtual worlds at NASA 's Jet Propulsion Laboratory (JPL) from 1977 to 1984. [ 13 ]
EON Sports, an athletic Virtual Reality training software company, was founded as a subdivision of EON Reality in 2013. [26] EON Sports launched a virtual reality training program for football players in February 2014. [26] [27] UCLA, Ole Miss, Syracuse University, the University of Kansas and 100 high schools are using the software. [28]
A researcher using a virtual reality headset in 2017. A simulated reality is an approximation of reality created in a simulation, usually in a set of circumstances in which something is engineered to appear real when it is not.