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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    longer identifiers may be disfavored because of visual clutter; It is an open research issue whether some programmers prefer shorter identifiers because they are easier to type, or think up, than longer identifiers, or because in many situations a longer identifier simply clutters the visible code and provides no perceived additional benefit.

  3. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Reducing the cost of software maintenance is the most often cited reason for following coding conventions. In the introductory section on code conventions for the Java programming language, Sun Microsystems offers the following reasoning: [2]

  4. Sigil (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(computer_programming)

    For example, in C#, the "@" prefix can be used either for stropping (to allow reserved words to be used as identifiers), or as a prefix to a literal (to indicate a raw string); in this case neither use is a sigil, as it affects the syntax of identifiers or the semantics of literals, not the semantics of identifiers.

  5. Wikipedia : WikiProject JavaScript/Glossary of JavaScript

    en.wikipedia.org/.../Glossary_of_JavaScript

    This is an alphabetized glossary of terms pertaining to the programming language JavaScript, along with their meanings in the context of that language. JavaScript is the programming language of the Web. It is one of the 3 core web development technologies (the other two being HTML and CSS), and it is used on most web pages. Note that JavaScript ...

  6. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/.../Identifier_(computer_languages)

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  7. Label (computer science) - Wikipedia

    en.wikipedia.org/wiki/Label_(computer_science)

    In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement. [1] [2] In assembly language, labels can be used anywhere an address can (for example, as the operand of a JMP or MOV ...

  8. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    A snippet of JavaScript code with keywords highlighted in different colors. The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output.

  9. Declaration (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Declaration_(computer...

    In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. [1]