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  2. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    Motion planning algorithms might address robots with a larger number of joints (e.g., industrial manipulators), more complex tasks (e.g. manipulation of objects), different constraints (e.g., a car that can only drive forward), and uncertainty (e.g. imperfect models of the environment or robot). Motion planning has several robotics applications ...

  3. Visibility graph - Wikipedia

    en.wikipedia.org/wiki/Visibility_graph

    In computational geometry and robot motion planning, [1] a visibility graph is a graph of intervisible locations, typically for a set of points and obstacles in the Euclidean plane. Each node in the graph represents a point location, and each edge represents a visible connection between them. That is, if the line segment connecting two ...

  4. Robotics engineering - Wikipedia

    en.wikipedia.org/wiki/Robotics_engineering

    Robotics engineering is a branch of engineering that focuses on the conception, design, manufacturing, and operation of robots. It involves a multidisciplinary approach, drawing primarily from mechanical , electrical , software , and artificial intelligence (AI) engineering .

  5. Real-time path planning - Wikipedia

    en.wikipedia.org/wiki/Real-time_path_planning

    Real-Time Path Planning is a term used in robotics that consists of motion planning methods that can adapt to real time changes in the environment. This includes everything from primitive algorithms that stop a robot when it approaches an obstacle to more complex algorithms that continuously takes in information from the surroundings and creates a plan to avoid obstacles.

  6. Robot kinematics - Wikipedia

    en.wikipedia.org/wiki/Robot_kinematics

    In robotics, robot kinematics applies geometry to the study of the movement of multi-degree of freedom kinematic chains that form the structure of robotic systems. [ 1 ] [ 2 ] The emphasis on geometry means that the links of the robot are modeled as rigid bodies and its joints are assumed to provide pure rotation or translation .

  7. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  8. Outline of robotics - Wikipedia

    en.wikipedia.org/wiki/Outline_of_robotics

    The following outline is provided as an overview of and topical guide to robotics: . Robotics is a branch of mechanical engineering, electrical engineering and computer science that deals with the design, construction, operation, and application of robots, as well as computer systems for their control, sensory feedback, and information processing.

  9. Navigation function - Wikipedia

    en.wikipedia.org/wiki/Navigation_function

    Navigation function usually refers to a function of position, velocity, acceleration and time which is used to plan robot trajectories through the environment. Generally, the goal of a navigation function is to create feasible, safe paths that avoid obstacles while allowing a robot to move from its starting configuration to its goal configuration.