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  2. Volition (company) - Wikipedia

    en.wikipedia.org/wiki/Volition_(company)

    Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) was an American video game developer based in Champaign, Illinois.Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developing Descent and Descent II.

  3. HYDRA Game Development Kit - Wikipedia

    en.wikipedia.org/wiki/HYDRA_Game_Development_Kit

    The Hydra comes with the large book (800+ pages [6]) "Game programming for the propeller powered HYDRA", a CD with extensive software including demo games and a second book by LaMothe, a keyboard, a mouse, a NES keypad, USB and audio/video cables, a 128 KB "memory card", [7] an experimenter card and a power supply.

  4. Parallax (video game) - Wikipedia

    en.wikipedia.org/wiki/Parallax_(video_game)

    Parallax is a shoot 'em up video game developed by British company Sensible Software for the Commodore 64. It was released in 1986 by Ocean Software in Europe and Mindscape in North America. The game was named after its primary graphical feature, parallax scrolling , which gives the illusion of depth to side-scrolling video games .

  5. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  6. Descent (video game) - Wikipedia

    en.wikipedia.org/wiki/Descent_(video_game)

    In June 1995, the CD-ROM version dropped off, and the shareware version fell to No. 6 of the budget games and the full game to No. 9 of the full price games [72] before dropping off next month. The full game rose back up in August 1995 to No. 19 of the top full price games, while the shareware version fell down to No. 7 of the top commercial ...

  7. Relief mapping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Relief_mapping_(computer...

    [citation needed] Relief mapping is highly comparable in both function and approach to another displacement texture mapping technique, Parallax occlusion mapping, considering that they both rely on ray tracing, though the two are not to be confused with each other, as parallax occlusion mapping uses reverse heightmap tracing.

  8. Parallax Graphics - Wikipedia

    en.wikipedia.org/wiki/Parallax_Graphics

    Parallax Graphics was founded as Parallax Systems in November 1982 by two Cornell University graduates, including Martin "Marty" Picco. [1] [2]: 13 The company's first products were built on the duo's electrical engineering thesis paper and were developed and testbenched from within one of their garages.

  9. Parallax Studio - Wikipedia

    en.wikipedia.org/wiki/Parallax_Studio

    Parallax Studio is an American animation studio based in Nixa, Missouri, created by J. Allen Williams. [1] The company is most known for production of the science fiction computer game Darkstar: The Interactive Movie, [2] which starred the original cast of Mystery Science Theater 3000, [3] the actor Clive Robertson, [4] and the actor Peter Graves in his final released work.