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Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ghost - A ghost is the soul of a once-living creature, bound to haunt a specific location, creat... Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Traits. Ethereal Sight: The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa. Incorporeal Movement: The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Ghosts were the souls of a deceased sentient creature that had been bound to haunt a specific area, object, or creature that held significance to them when they were alive. [1] [8] It was not exactly known for certain what caused some people to become ghosts, but over time a number of recurrent...
Ghost - 5etools. A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to it in its life. Unfinished Business. A ghost yearns to complete some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one.
Ghost. Medium undead, any alignment. Armor Class 11. Hit Points 45 (10d8) Speed 0 ft., fly 40 ft. (hover) Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks. Damage Immunities cold, necrotic, poison.
Ghost — Dungeons & Dragons 5th Edition System Reference Document documentation. Ghost ¶. Medium undead, any alignment. Armor Class 11. Hit Points 45 (10d8) Speed 0 ft., fly 40 ft. (hover) Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks. Damage Immunities cold, necrotic, poison.
The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma , and immunity to being charmed and frightened .
One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body.
One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body.
Ghost. Ghosts are departed mortal souls who wear chains (or other visual representations) representing their sins in life. Though ethereal, they can interact with physical objects. They might haunt locations, though many move freely.