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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Switch statement. In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C / C++, C# ...

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python allows the creation of class methods and static methods via the use of the @classmethod and @staticmethod decorators. The first argument to a class method is the class object instead of the self-reference to the instance. A static method has no special first argument. Neither the instance, nor the class object is passed to a static method.

  4. Data transfer object - Wikipedia

    en.wikipedia.org/wiki/Data_transfer_object

    In the field of programming a data transfer object (DTO[1][2]) is an object that carries data between processes. The motivation for its use is that communication between processes is usually done resorting to remote interfaces (e.g., web services), where each call is an expensive operation. [2] Because the majority of the cost of each call is ...

  5. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Class-based object-oriented programming languages support objects defined by their class. Class definitions include member data. Class definitions include member data. Message passing is a key concept, if not the main concept, in object-oriented languages.

  6. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [73] and metaobjects). [74] Many other paradigms are supported via extensions, including design by ...

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  8. WebAssembly - Wikipedia

    en.wikipedia.org/wiki/WebAssembly

    WebAssembly (Wasm) defines a portable binary-code format and a corresponding text format for executable programs [2] as well as software interfaces for facilitating communication between such programs and their host environment. [3][4][5][6] The main goal of WebAssembly is to facilitate high-performance applications on web pages, but it is also ...

  9. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    e. In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement. Unlike other for loop constructs, however, foreach loops [1] usually maintain no explicit counter: they essentially say "do this to everything in this ...