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Freya was created for the 2000 video game Final Fantasy IX.She was initially known as Freija. [2] She is a member of a race of anthropomorphic rats called Burmecians who mainly live in two cities, Burmecia and Cleyra.
Polygon notes that the cast of Final Fantasy IX strives for justice and peace at any cost, unlike later games that tend to glamorize the violence and seem to regard violence as inevitable and good. [25] Digital Spy rated the game the second best Final Fantasy, citing "lovable characters and hatable villains" as one of their reasons. [26]
Pages in category "Final Fantasy IX characters" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes. ...
Final Fantasy IX sold over 2.65 million copies in Japan by the end of 2000, making it the second-highest selling game of the year in the region. [52] Although it was a top-seller in Japan [53] and America, [54] Final Fantasy IX did not sell as many copies as VII or VIII in either Japan or the United States.
Like other members of the Final Fantasy IX cast, but unlike characters of previous Final Fantasy games, Zidane was designed after the plot for the game was written. Presented as a charming, puckish character, Zidane has an outgoing, self-confident and womanizing personality whose mixture of lechery and devil-may-care attitude helps put danger ...
Vivi appears in Final Fantasy IX as one of its main protagonists and is a Black Mage. [4] He becomes embroiled in a kidnapping plot by Zidane Tribal and others to kidnap Garnet Til Alexandros XVII during Vivi's trip to attend a play, where the three of them and Adelbert Steiner travel together. He later discovers a Black Mage factory, which ...
Final Fantasy IX characters (1 C, 8 P) Pages in category "Final Fantasy IX" The following 3 pages are in this category, out of 3 total. This list may not reflect ...
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.