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The Simple Solution to Rubik's Cube by James G. Nourse is a book that was published in 1981. The book explains how to solve the Rubik's Cube. The book became the best-selling book of 1981, selling 6,680,000 copies that year. It was the fastest-selling title in the 36-year history of Bantam Books.
While the above method may be good for a beginner, it is too slow to be used in speedcubing. Speedcubists tend to use a method whereby a 2x2x2 corner is correctly made (like a Pocket Cube) and expanded to a 2x2x3 cuboid (or rectangular parallelepiped). Then 2x3x3 (the equivalent of solving the top and middle layer above).
Non-human solving: The fastest non-human Rubik's Cube solve was performed by Rubik's Contraption, a robot made by Ben Katz and Jared Di Carlo. A YouTube video shows a 0.38-second solving time using a Nucleo with the min2phase algorithm. [98] Highest order physical n×n×n cube solving: Jeremy Smith solved a 21x21x21 in 95 minutes and 55.52 seconds.
The Rubik's Cube world champion is 19 years old an can solve it in less than 6 seconds. While you won't get anywhere near his time without some years of practice, solving the cube is really not ...
The method he used is called IDA* and is described in his paper "Finding Optimal Solutions to Rubik's Cube Using Pattern Databases". [15] Korf describes this method as follows IDA* is a depth-first search that looks for increasingly longer solutions in a series of iterations, using a lower-bound heuristic to prune branches once a lower bound on ...
Cube mid-solve on the OLL step. The CFOP method (Cross – F2L (first 2 layers) – OLL (orientate last layer) – PLL (permutate last layer)), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ.
Tyson began solving the cube during the Rubik's Cube's second boom in 2003, first using a beginner's method, then the Petrus and Fridrich methods. Tyson is credited for popularizing the "Caltech move" for solving the three diagonal corner permutation in blindfold solving.
While the method stands alone as an efficient system for solving the Rubik's Cube, many modifications have been made over the years to stay on the cutting edge of competitive speedcubing. Many more algorithms have been added to shave seconds off the solution time, and steps 5+6 or 6+7 are often combined depending on the problems each case presents.