Search results
Results From The WOW.Com Content Network
A heap overflow, heap overrun, or heap smashing is a type of buffer overflow that occurs in the heap data area. Heap overflows are exploitable in a different manner to that of stack-based overflows. Memory on the heap is dynamically allocated at runtime and typically contains program data.
In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them.
This shows the typical layout of a simple computer's program memory with the text, various data, and stack and heap sections.. In computing, a code segment, also known as a text segment or simply as text, is a portion of an object file or the corresponding section of the program's virtual address space that contains executable instructions.
Example of a binary max-heap with node keys being integers between 1 and 100. In computer science, a heap is a tree-based data structure that satisfies the heap property: In a max heap, for any given node C, if P is the parent node of C, then the key (the value) of P is greater than or equal to the key of C.
This shows the typical layout of a simple computer's program memory with the text, various data, and stack and heap sections. The data segment contains initialized static variables, i.e. global variables and local static variables which have a defined value and can be modified. Examples in C include:
Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.
dlmalloc is a boundary tag allocator. Memory on the heap is allocated as "chunks", an 8-byte aligned data structure which contains a header, and usable memory. Allocated memory contains an 8- or 16-byte overhead for the size of the chunk and usage flags (similar to a dope vector). Unallocated chunks also store pointers to other free chunks in ...
The kernel allocates memory from the heap upon request by a process. [64] When the process is finished with the memory, the process may request for it to be freed. If the process exits without requesting all allocated memory to be freed, then the kernel performs garbage collection to free the memory.