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  2. History of animation - Wikipedia

    en.wikipedia.org/wiki/History_of_animation

    The main focus of this article the history of animation post-1888. Between 1895 and 1920, during the rise of the cinematic industry, several different animation techniques were re-invented or newly developed, including stop-motion with objects, puppets, clay or cutouts, and drawn or painted animation.

  3. Early history of animation - Wikipedia

    en.wikipedia.org/wiki/Early_history_of_animation

    For the history of animation after the development of celluloid film, see history of animation. The early history of animation covers the period up to 1888, when celluloid film base was developed, a technology that would become the foundation for over a century of film. Humans have probably attempted to depict motion long before the development ...

  4. History of anime - Wikipedia

    en.wikipedia.org/wiki/History_of_anime

    The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. [1] Before the advent of film, Japan already had a rich tradition of entertainment with colourful painted figures moving across the projection screen in utsushi-e (写し絵), a particular Japanese type of magic lantern show popular in the 19th century.

  5. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    The animation illusion is created by putting the viewer in a linear motion, parallel to the installed picture frames. [127] Chuckimation is a type of animation created by the makers of the television series Action League Now! in which characters/props are thrown, or chucked from off camera or wiggled around to simulate talking by unseen hands ...

  6. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...

  7. Anime - Wikipedia

    en.wikipedia.org/wiki/Anime

    Anime (Japanese: アニメ, IPA: [aꜜɲime] ⓘ) is hand-drawn and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan. [1] However, in Japan and Japanese, anime (a term derived from a shortening of the English word animation) describes all animated works ...

  8. List of years in animation - Wikipedia

    en.wikipedia.org/wiki/List_of_years_in_animation

    It may have used stop-motion animation, or a variant of the stop-action technique previously used by Walter R. Booth. [99] [100] 1902 - Fun in a Bakery Shop. Edwin S. Porter used stop-motion animation to depict clay loaves being sculpted into faces. [101] The film's plot was only the pretext of showcasing the skills of a fast sculptor. [102]

  9. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation, until the final few years of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.