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The main focus of this article the history of animation post-1888. Between 1895 and 1920, during the rise of the cinematic industry, several different animation techniques were re-invented or newly developed, including stop-motion with objects, puppets, clay or cutouts, and drawn or painted animation.
History of computer animation. The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed.
For the history of animation after the development of celluloid film, see history of animation. The early history of animation covers the period up to 1888, when celluloid film base was developed, a technology that would become the foundation for over a century of film. Humans have probably attempted to depict motion long before the development ...
[64] [1] The "look" of traditional cel animation is still preserved, and the character animators' work has remained essentially the same over the past 90 years. [55] Some animation producers have used the term "tradigital" (a play on the words "traditional" and "digital") to describe cel animation that uses significant computer technology.
The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. [1] Before the advent of film, Japan already had a rich tradition of entertainment with colourful painted figures moving across the projection screen in utsushi-e (写し絵), a particular Japanese type of magic lantern show popular in the 19th century.
Osamu Tezuka (手塚 治虫, born 手塚 治, Tezuka Osamu, () 3 November 1928 – 9 February 1989) was a Japanese manga artist, cartoonist and animator. Born in Osaka Prefecture, his prolific output, pioneering techniques and innovative redefinitions of genres earned him such titles as "the Father of Manga" (マンガの父, Manga no Chichi), "the Godfather of Manga" (マンガの教父 ...
1961. In 1961, a 49-second vector animation of a car traveling up a planned highway at 110 km/h (70 mph) was created at the Swedish Royal Institute of Technology on the BESK computer. The short animation was broadcast on November 9, 1961, on national television. [3][4] Simulation of a Two-Gyro Gravity-Gradient Attitude Control System. 1963.
1905 - How Jones Lost His Roll, the first example of stop-motion animation in American film.; [110] The Whole Dam Family and the Dam Dog, early example of cutout animation [111] 1906 - Humorous Phases of Funny Faces, The House of Ghosts; 1907 - Katsudō Shashin, the oldest known work of animation from Japan.