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Speed Run 4 is a fast-paced platformer game developed by Vurse. [101] In the game, the player is to complete 31 different themed levels as fast as possible. [74] After completing the main game, players can unlock different "dimensions", which change the themes of each level in the game.
Hearts of Iron IV is a 2016 grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. [1] It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series.
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A list or table logging the highest scores achieved in a particular game. See also high score. Let's Play (LP) A type of video game walkthrough done by players, through screenshots or video, where the player provides commentary about the game as they work through it. [92] level 1. A location in a game. Also area, map, stage, dungeon.
Kaiserreich: Legacy of the Weltkrieg is an alternate history total conversion mod for the grand strategy video game Hearts of Iron IV (2016). Set in an alternate timeline where the Central Powers won World War I, the politics of Kaiserreich is drastically different from the politics and borders present during the real World War II, with several nations impacted by civil wars and revolutions ...
The higher the recruitment the stronger the muscle contraction will be. Motor units are generally recruited in order of smallest to largest (smallest motor neurons to largest motor neurons, and thus slow to fast twitch) as contraction increases. This is known as Henneman's size principle. [4]
Hearts of Iron II is a grand strategy game.The player can build land divisions, aircraft squadrons, and naval ships/fleets, and combine these into corps and armies.The player also has the ability to control the appointment of commanders of forces under their nation's flag or that of controlled nations as well as to control the appointment of individual government ministers and military ...
Darkest Hour: A Hearts of Iron Game is a 2011 grand strategy video game developed by Martin Ivanov and published by Paradox Interactive.It is the first installment in the Hearts of Iron series to not be developed by Paradox Development Studio, instead being developed by a team of independent developers led by Ivanov; Paradox let them use their in-house Europa Engine.