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  2. Valve Index - Wikipedia

    en.wikipedia.org/wiki/Valve_Index

    The Valve Index is a consumer virtual reality headset created and manufactured by Valve. Announced on April 30, 2019, the headset was released on June 28 of the same year. [6] [7] The Index is a second-generation headset and the first to be fully manufactured by Valve. Half-Life: Alyx is bundled with the headset.

  3. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [1] Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR ...

  4. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    HTC Vive implements "room-scale" virtual reality, whereby a user can walk freely around a play area rather than be constrained to a stationary position. [5] The controllers and headset use a positional tracking system; multiple external base stations are installed in the play area, which each contain an array of LED lights, and two infrared lasers.

  5. I tried a refurbished Oculus Quest 2 VR headset - AOL

    www.aol.com/entertainment/tried-refurbished...

    Here's one for just $13; it comes with a lens cover as well to keep dust off when you're not using the headset. One final note: The Oculus Quest 2 is a Facebook product, and Facebook is now Meta ...

  6. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  7. Palmer Luckey - Wikipedia

    en.wikipedia.org/wiki/Palmer_Luckey

    Luckey wearing a VR headset in 2021. In 2009, when he was 16, he began building VR headsets of his own design. Existing head-mounted displays in the market suffered from low contrast and field-of-view, high latency and cost, and extreme bulk and weight.