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  2. Odd–even sort - Wikipedia

    en.wikipedia.org/wiki/Oddeven_sort

    The oddeven sort algorithm correctly sorts this data in passes. (A pass here is defined to be a full sequence of oddeven, or evenodd comparisons. The passes occur in order pass 1: oddeven, pass 2: evenodd, etc.) Proof: This proof is based loosely on one by Thomas Worsch. [6]

  3. Parity (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Parity_(mathematics)

    Even and odd numbers have opposite parities, e.g., 22 (even number) and 13 (odd number) have opposite parities. In particular, the parity of zero is even. [2] Any two consecutive integers have opposite parity. A number (i.e., integer) expressed in the decimal numeral system is even or odd according to whether its last digit is even or odd. That ...

  4. Even–odd rule - Wikipedia

    en.wikipedia.org/wiki/Evenodd_rule

    In the evenodd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve. By the non-zero winding rule, the ray is intersected in a clockwise direction twice, each contributing −1 to the winding score: because the total, −2, is not zero, P is concluded to be 'inside' the curve.

  5. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    The number is taken to be 'odd' or 'even' according to whether its numerator is odd or even. Then the formula for the map is exactly the same as when the domain is the integers: an 'even' such rational is divided by 2; an 'odd' such rational is multiplied by 3 and then 1 is added.

  6. Batcher odd–even mergesort - Wikipedia

    en.wikipedia.org/wiki/Batcher_oddeven_mergesort

    Batcher's oddeven mergesort [1] is a generic construction devised by Ken Batcher for sorting networks of size O(n (log n) 2) and depth O((log n) 2), where n is the number of items to be sorted. Although it is not asymptotically optimal, Knuth concluded in 1998, with respect to the AKS network that "Batcher's method is much better, unless n ...

  7. Nonzero-rule - Wikipedia

    en.wikipedia.org/wiki/Nonzero-rule

    In the even-odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve. By the non-zero winding rule, the ray is intersected in a clockwise direction twice, each contributing -1 to the winding score: because the total, -2, is not zero, P is concluded to be 'inside' the curve.

  8. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    The director of a prison offers 100 death row prisoners, who are numbered from 1 to 100, a last chance. A room contains a cupboard with 100 drawers. The director randomly puts one prisoner's number in each closed drawer. The prisoners enter the room, one after another. Each prisoner may open and look into 50 drawers in any order.

  9. Magic square - Wikipedia

    en.wikipedia.org/wiki/Magic_square

    Magic squares are generally classified according to their order n as: odd if n is odd, evenly even (also referred to as "doubly even") if n is a multiple of 4, oddly even (also known as "singly even") if n is any other even number. This classification is based on different techniques required to construct odd, evenly even, and oddly even squares.