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  2. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  3. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    Using a factory method to create instances of a class (factory method pattern) Storing the instances in a map, and returning the same instance to each request for an instance with same parameters (multiton pattern) Using lazy initialization to instantiate the object the first time it is requested (lazy initialization pattern)

  4. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  5. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Well-formed output language code fragments Any programming language (proven for C, C++, Java, C#, PHP, COBOL) gSOAP: C / C++ WSDL specifications C / C++ code that can be used to communicate with WebServices. XML with the definitions obtained. Microsoft Visual Studio LightSwitch: C# / VB.NET Active Tier Database schema

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  7. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool design pattern is used in several places in the standard classes of the .NET Framework. One example is the .NET Framework Data Provider for SQL Server. As SQL Server database connections can be slow to create, a pool of connections is maintained. Closing a connection does not actually relinquish the link to SQL Server.

  8. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    For these reasons, creational patterns are more useful than hard-coding behaviors. Creational patterns make design become more flexible. They provide different ways to remove explicit references in the concrete classes from the code that needs to instantiate them. [8] In other words, they create independency for objects and classes.

  9. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop. All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.