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BlueStacks released BlueStacks 3 in July 2017, featuring a new engine and front-end design. [19] This version introduced App Center for personalized game suggestions, an account system, chat, a new keymapping interface, and multi-instance support. The multi-instance feature permits users to launch multiple BlueStacks windows using the same or ...
A shared library or shared object is a computer file that contains executable code designed to be used by multiple computer programs or other libraries at runtime.. When running a program that is configured to use a shared library, the operating system loads the shared library from a file (other than the program's executable file) into memory at load time or runtime.
The C standard library, sometimes referred to as libc, [1] is the standard library for the C programming language, as specified in the ISO C standard. [2] Starting from the original ANSI C standard, it was developed at the same time as the C POSIX library, which is a superset of it. [3]
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term "software engine" used more widely in the software industry.
All non-Java virtual machine (JVM) languages, such as Go, JavaScript, C, C++ or assembly, need the help of JVM language code, that may be supplied by tools, likely with restricted API support. Some programming languages and tools allow cross-platform app support (i.e. for both Android and iOS ).
In computing, a shared resource, or network share, is a computer resource made available from one host to other hosts on a computer network. [1] [2] It is a device or piece of information on a computer that can be remotely accessed from another computer transparently as if it were a resource in the local machine.
Figure 1: Windows Explorer's folder view in Windows XP uses virtual folders as the root.. Windows uses the concept of special folders to present the contents of the storage devices connected to the computer in a fairly consistent way that frees the user from having to deal with absolute file paths, which can (and often do) change between operating system versions, and even individual ...
A database engine (or storage engine) is the underlying software component that a database management system (DBMS) uses to create, read, update and delete (CRUD) data from a database. Most database management systems include their own application programming interface (API) that allows the user to interact with their underlying engine without ...