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  2. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...

  3. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    This practice was developed with the aim of supporting the user-centric design and avoiding to induce bias about the user interface in the early stage of the system specifications. [ 7 ] Use Case 2.0 to adapt the technique for the context of agile development methods. [ 1 ]

  4. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    Model–view–controller (MVC) is a software design pattern [1] commonly used for developing user interfaces that divides the related program logic into three interconnected elements. These elements are: the model, the internal representations of information; the view, the interface that presents information to and accepts it from the user

  5. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. [1]

  6. Windows Phone - Wikipedia

    en.wikipedia.org/wiki/Windows_Phone

    Windows Phone features a user interface based on Microsoft's "Metro" design language, [71] and was inspired by the user interface in the Zune HD. [72] The home screen, called the "Start screen", is made up of "Live Tiles", which have been the inspiration for the Windows 8 live tiles. Tiles are links to applications, features, functions and ...

  7. Tablet computer - Wikipedia

    en.wikipedia.org/wiki/Tablet_computer

    This allows the user to navigate easily and type with a virtual keyboard on the screen or press other icons on the screen to open apps or files. The first tablet to do this was the Linus Write-Top by Linus Technologies ; the tablet featured both a stylus , a pen-like tool to aid with precision in a touchscreen device, as well as handwriting ...

  8. Ergonomics - Wikipedia

    en.wikipedia.org/wiki/Ergonomics

    User analysis: This process is based around designing for the attributes of the intended user or operator, establishing the characteristics that define them, creating a persona for the user. [61] Best done at the outset of the design process, a user analysis will attempt to predict the most common users, and the characteristics that they would ...

  9. Touchscreen - Wikipedia

    en.wikipedia.org/wiki/Touchscreen

    The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size. A touchscreen enables the user to interact directly with what is displayed, instead of using a mouse, touchpad, or other such devices (other than a stylus, which is optional ...

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