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  2. Reader Rabbit Preschool: Sparkle Star Rescue - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Preschool:...

    Reader Rabbit Preschool: Sparkle Star Rescue is a game in the Reader Rabbit series by The Learning Company. The title was released in 2001. [1] The game is recommended for ages 3–6. [2] [3] The game teaches "shape and size recognition, letter recognition and listening", among other skills, including maths-related ones. [4]

  3. Reader Rabbit Playtime for Baby - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Playtime_for...

    Reader Rabbit Playtime for Baby is an educational video game, part of the Reader Rabbit series, developed by Mattel Interactive and published by The Learning Company in 1999. The game was designed for children aged 9 to 24 months as a software called "Lapware". [2] The game also comes with an extra CD containing songs. [3]

  4. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  5. Gertrude's Secrets - Wikipedia

    en.wikipedia.org/wiki/Gertrude's_Secrets

    Gertrude's Secrets is a 1984 children's educational video game by The Learning Company. The goal is to solve puzzles and find secrets along with Gertrude the goose. The variety of puzzles involve basic recognition of shapes, colors, and patterns. The puzzles are designed to develop basic skills of logic and reasoning.

  6. Gecko's Garage - Wikipedia

    en.wikipedia.org/wiki/Gecko's_Garage

    Gecko's Garage is a British animated children's television series about a friendly gecko car mechanic named Gecko who helps vehicles, robots, and others who need a helping hand. In addition to entertaining its target audience of children aged 2–5, it also aims to help children develop cognitive skills such as colours, shapes, and numbers.

  7. Toy block - Wikipedia

    en.wikipedia.org/wiki/Toy_block

    They also help educate children in different shapes. Social benefits: block play encourages children to make friends and cooperate, and is often one of the first experiences a child has playing with others. Blocks are a benefit for the children because they encourage interaction and imagination.