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[a] This causes timecode to skip 18 frames each ten minutes (18,000 frames @ 30 frame/s) and almost perfectly compensates for the difference in rate (but still accumulates 1 frame every 9 hours 15 minutes). [b] [3] For example, the sequence when frame counts are dropped: 01:08:59:28 01:08:59:29 01:09:00:02 01:09:00:03. For each tenth minute 01 ...
4–8 ms: The typical seek time for a computer hard disk: 10 −2: centisecond cs One hundredth of one second 1.6667 cs: The period of a frame at a frame rate of 60 Hz. 2 cs: The cycle time for European 50 Hz AC electricity 10–20 cs (=0.1–0.2 s): The human reflex response to visual stimuli 10 −1: decisecond ds One tenth of a second
0.17 minutes 10 2: hectosecond: 100: 1.67 minutes (or 1 minute 40 seconds) 10 3: kilosecond: 1 000: 16.7 minutes (or 16 minutes and 40 seconds) 10 6: megasecond: 1 000 000: 11.6 days (or 11 days, 13 hours, 46 minutes and 40 seconds) 10 9: gigasecond: 1 000 000 000: 31.7 years (or 31 years, 252 days, 1 hour, 46 minutes, 40 seconds, assuming that ...
41.667 milliseconds – the amount of time one frame lasts in 24 fps video (most common cinematic frame rate) 41.708 milliseconds – the amount of time one frame lasts in 23.976 fps video (cinematic frame rate for NTSC-legacy formats) 50 milliseconds – the time interval between gear changes on a Lamborghini Aventador; with a 7-speed single ...
10 −13 s: Time unit used for sedimentation rates (usually of proteins). picosecond: 10 −12 s: One trillionth of a second. nanosecond: 10 −9 s: One billionth of a second. Time for molecules to fluoresce. shake: 10 −8 s: 10 nanoseconds, also a casual term for a short period of time. microsecond: 10 −6 s: One millionth of a second ...
The round-trip time or ping time is the time from the start of the transmission from the sending node until a response (for example an ACK packet or ping ICMP response) is received at the same node. It is affected by packet delivery time as well as the data processing delay , which depends on the load on the responding node.
I.e. 96—120 times per second, depending on the frame rate. Since it takes eight quarter frames for a complete time code message, the complete SMPTE time is updated every two frames. A quarter-frame message consists of a status byte of 0xF1, followed by a single 7-bit data value: 3 bits to identify the piece, and 4 bits of partial time code.
2.68 microseconds – the amount of time subtracted from the Earth's day as a result of the 2004 Indian Ocean earthquake. [2] 3.33564095 microseconds – the time taken by light to travel one kilometre in a vacuum. 5.4 microseconds – the time taken by light to travel one mile in a vacuum (or radio waves point-to-point in a near vacuum).