Search results
Results From The WOW.Com Content Network
The Standard Template Library (STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms , containers , functions , and iterators .
Until the standardization of the C++ language in 1998, they were part of the Standard Template Library (STL), published by SGI. Alexander Stepanov , the primary designer of the STL, bemoans the choice of the name vector , saying that it comes from the older programming languages Scheme and Lisp but is inconsistent with the mathematical meaning ...
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
It is, however, preferable to use an algorithm from the C++ Standard Library for such tasks. [1] [2] [3] The member function erase can be used to delete an element from a collection, but for containers which are based on an array, such as vector, all elements after the deleted element have to be moved forward to avoid "gaps" in the collection ...
In computing, the Standard Template Library (STL) is a software library for the C++ programming language. The architecture of the STL is largely the creation of Alexander Stepanov. In 1979 he began working out his initial ideas of generic programming and exploring their potential for revolutionizing software development.
In adapting STL to be included in the C++ Standard Library, Stepanov worked closely with several members of the standards committee, including Andrew Koenig and Bjarne Stroustrup, who observed that custom allocators could potentially be used to implement persistent storage STL containers, which Stepanov at the time considered an "important and ...
The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .
Additionally, due to the lack of garbage collection in C++, programs will frequently copy an object whenever the ownership and lifetime of a single shared object would be unclear. For example, inserting an object into a standard library collection (such as a std::vector) typically involves making and inserting a copy into the collection.