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The Standard Template Library (STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms , containers , functions , and iterators .
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
Both expressions have the same meaning and behave in exactly the same way. The latter form was introduced to avoid confusion, [3] since a type parameter need not be a class until C++20. (It can be a basic type such as int or double.) For example, the C++ Standard Library contains the function template max(x, y) which returns the larger of x and ...
In computing, the Standard Template Library (STL) is a software library for the C++ programming language. The architecture of the STL is largely the creation of Alexander Stepanov. In 1979 he began working out his initial ideas of generic programming and exploring their potential for revolutionizing software development.
C++17 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++17 replaced the prior version of the C++ standard, called C++14 , and was later replaced by C++20 . History
The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.
The C++ Standard Library includes the Standard Template Library or STL that provides a framework of templates for common data structures and algorithms. Templates in C++ may also be used for template metaprogramming, which is a way of pre-evaluating some of the code at compile-time rather than run-time.
In C++, associative containers are a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. [1] Being templates , they can be used to store arbitrary elements, such as integers or custom classes.