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Consequences is an old parlour game in a similar vein to the Surrealist game exquisite corpse and Mad Libs. [1]Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story.
Students teams win the game by having very low rates of disturbing, disruptive, destructive, or inattentive behaviors. The teacher must respond to such problematic behaviors neutrally and unemotionally, and the person who committed the breach is not called out or given "consequences." Rather, the team has a point against it, not the individual ...
Later the game was adapted to drawing and collage, in a version called picture consequences, with portions of a person replacing the written sentence fragments of the original. [9] The person is traditionally drawn in four steps: The head, the torso, the legs and the feet with the paper folded after each portion so that later participants ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
A constructivist, student-centered approach to classroom management is based on the assignment of tasks in response to student disruption that are "(1) easy for the student to perform, (2) developmentally enriching, (3) progressive, so a teacher can up the ante if needed, (4) based on students' interests, (5) designed to allow the teacher to ...
Teachers make the difference whether they be in public schools, charter schools, or private voucher schools. School choice doesn’t work if the choice is bad to worse. Lawmakers say it’s a lack ...
[1] Involving the students when making the rules and discipline plans may help prevent some students from acting out. It teaches the students responsibility and creates an awareness of what good versus bad behaviors are. It also makes the student feel obligated and motivated to follow the rules because they were involved while they were created ...
The 1,000th Wordle puzzle ran in March, a milestone for the popular game where players tend to stick to a formula, with 2.8 million people using the same starting word every day as proof.