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PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition, the console can play audio CDs and DVD movies, and is backwards compatible with original PlayStation games. This is accomplished through the inclusion of the original PlayStation's CPU which also serves as the PS2's I/O processor, clocked at 36.864 MHz in PS2 mode. [1]
The Slimline PS2 is considerably smaller than the "Fat" PS2. PlayStation 2 models were produced from 2000 to 2013. Some PlayStation 2 (PS2) revisions only change in their internal construction while others feature substantial external changes. Each region receives a different model number; for example, the V18 was released in North America as ...
Backward compatibility had been widely seen as a desirable feature for consumers since the debut of the first successor video game console, but prior to the PlayStation 2 only one console had featured true backward compatibility (i.e. without the use of add-ons), the Atari 7800, due to the added hardware costs and industry concerns that ...
The first-generation model is backward compatible with PS1 and PS2 titles through the inclusion of the Emotion Engine and Graphics Synthesizer chips. [101] The second-generation model offers less backward compatibility for PS2 titles. Owing to only featuring the Graphics Synthesizer, and having to emulate the CPU. [102]
Both of these models included hardware backwards compatibility for PlayStation 2 games. In January 2007, Sony announced that Europe's 60 GB version would exclude hardware backwards compatibility for PS2 titles and instead would provide compatibility through software emulation of the PS2's hardware. During the course of 2007, Sony announced ...
The Emotion Engine on the motherboard of the PS2 PlayStation 2 architecture. The Emotion Engine consists of eight separate "units", each performing a specific task, integrated onto the same die. These units are: a CPU core, two Vector Processing Units (VPU), a 10-channel DMA unit, a memory controller, and an Image Processing Unit (IPU). There ...
In compilers, backward compatibility may refer to the ability of a compiler for a newer version of the language to accept source code of programs or data that worked under the previous version. [8] A data format is said to be backward compatible when a newer version of the program can open it without errors just like its predecessor. [9]
Region locking is present for backwards-compatible PlayStation and PlayStation 2 games, as well as DVD and Blu-ray movies. Additionally, some games separate online players per region, such as Metal Gear Solid 4: Guns of the Patriots. The PlayStation Store only contains content for its own country.