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The history of the Internet originated in the efforts of scientists and engineers to build and interconnect computer networks.The Internet Protocol Suite, the set of rules used to communicate between networks and devices on the Internet, arose from research and development in the United States and involved international collaboration, particularly with researchers in the United Kingdom and France.
Most traditional communication media, including telephone, radio, television, paper mail, and newspapers, are reshaped, redefined, or even bypassed by the Internet, giving birth to new services such as email, Internet telephone, Internet television, online music, digital newspapers, and video streaming websites.
The World Wide Web enabled the spread of information over the Internet through an easy-to-use and flexible format. It thus played an important role in popularising use of the Internet. [49] Although the two terms are sometimes conflated in popular use, World Wide Web is not synonymous with Internet. [50]
The Information Age [a] is a historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on information technology. [2]
Mass Communications and Media Studies: An Introduction (Bloomsbury, 2010) Poe, Marshall T. A History of Communications: Media and Society From the Evolution of Speech to the Internet (Cambridge University Press; 2011) 352 pages; Documents how successive forms of communication are embraced and, in turn, foment change in social institutions.
MindGeek is founded as Too Much Media. Its name is changed to Manwin in 2010, and then MindGeek in October 2013. Its operations are primarily related to Internet pornography, but also include other online properties such as the comedy video website videobash.com and celebrity gossip site celebs.com. [16] [17] 2004 September 9 Products
"Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]
New media versus cyberculture – Cyberculture is the various social phenomena that are associated with the Internet and network communications (blogs, online multi-player gaming), whereas new media is concerned more with cultural objects and paradigms (digital to analog television, smartphones).