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  2. Creepy Castle - Wikipedia

    en.wikipedia.org/wiki/Creepy_Castle

    Creepy Castle was met with positive reception. The game received an average score of 82/100 from six reviews on Metacritic, indicating "generally favorable reviews". [4] In a more lukewarm review, Jordan Helm of Hardcore Gamer wrote, "Though not quite matching the Everest-high peak of its contemporaries, Creepy Castle delivers enough charm and quirkiness to leave a satisfying impression."

  3. Category:Video games set in castles - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Clock Tower (1996 video game) Color Dark Castle; The Count (video game) Crash Bandicoot (video game) Crazy Castle; Creepy Castle; Crossbow (video game) Crossed Swords (video game) Crush the Castle; Crystal Castles (video game) The Cypher (video game)

  4. List of horror games - Wikipedia

    en.wikipedia.org/wiki/List_of_horror_games

    Blue Castle Games: Xbox Live Arcade: 2010-08-31: Dead Rising 2: Action game, Beat 'em up, open world: Blue Castle Games: PlayStation 3, Xbox 360, Windows: 2010-09-24: Dead Rising 2: Case West: Action game, Beat 'em up, open world: Blue Castle Games: Xbox Live Arcade: 2010-12-27: Dead Rising 2: Off the Record: Action game, Beat 'em up, open ...

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  6. The Castles of Dr. Creep - Wikipedia

    en.wikipedia.org/wiki/The_Castles_of_Dr._Creep

    The Castles of Dr. Creep is a puzzle-platform game for the Commodore 64 written by Ed Hobbs and published by Broderbund in 1984. It takes place in thirteen medieval castles owned by the eponymous doctor, and the player's task is to escape from each castle. One- or two-player games are possible, allowing collaborative gaming for solving the puzzles.

  7. Skull Cracker - Wikipedia

    en.wikipedia.org/wiki/Skull_Cracker

    Skull Cracker is a 1996 supernatural beat 'em up video game [1] developed by American studio CyberFlix and published by GTE Entertainment on Macintosh and Windows. It is sometimes considered a spiritual successor to the 1991 title Creepy Castle, which the game's head of technology William Appleton had previously written for Reactor Inc. Skull Cracker was conceptually designed by Ben Calica.