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The above magic squares of orders 3 to 9 are taken from Yang Hui's treatise, in which the Luo Shu principle is clearly evident. [7] [8] The order 5 square is a bordered magic square, with central 3×3 square formed according to Luo Shu principle. The order 9 square is a composite magic square, in which the nine 3×3 sub squares are also magic. [7]
For example the following sequence can be used to form an order 3 magic square according to the Siamese method (9 boxes): 5, 10, 15, 20, 25, 30, 35, 40, 45 (the magic sum gives 75, for all rows, columns and diagonals). The magic sum in these cases will be the sum of the arithmetic progression used divided by the order of the magic square.
The number zero for n = 6 is an example of a more general phenomenon: associative magic squares do not exist for values of n that are singly even (equal to 2 modulo 4). [3] Every associative magic square of even order forms a singular matrix, but associative magic squares of odd order can be singular or nonsingular. [4]
Since each 2 × 2 subsquare sums to the magic constant, 4 × 4 pandiagonal magic squares are most-perfect magic squares. In addition, the two numbers at the opposite corners of any 3 × 3 square add up to half the magic constant. Consequently, all 4 × 4 pandiagonal magic squares that are associative must have duplicate cells.
The Qimen Dunjia cosmic board consists of a 3 × 3 magic square of nine palaces (九宮), which includes a Heaven and Earth plate, a spirit plate, eight gates and a star plate. The various symbols rotate around the palaces with each double-hour of the day , making a total of 1,080 different configurations of the Qimen Dunjia cosmic board.
A magic circle can be derived from one or more magic squares by putting a number at each intersection of a circle and a spoke. Additional spokes can be added by replicating the columns of the magic square. In the example in the figure, the following 4 × 4 most-perfect magic square was copied into the upper part of the magic circle. Each number ...
As a running example, we consider a 10×10 magic square, where we have divided the square into four quarters. The quarter A contains a magic square of numbers from 1 to 25, B a magic square of numbers from 26 to 50, C a magic square of numbers from 51 to 75, and D a magic square of numbers from 76 to 100.
The magic constant or magic sum of a magic square is the sum of numbers in any row, column, or diagonal of the magic square. For example, the magic square shown below has a magic constant of 15. For a normal magic square of order n – that is, a magic square which contains the numbers 1, 2, ..., n 2 – the magic constant is = +.