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The third event in a series of events becomes "the final trigger for something important to happen." This pattern appears in childhood stories such as "Goldilocks and the Three Bears", "Cinderella", and "Little Red Riding Hood". In adult stories, the Rule of Three conveys the gradual resolution of a process that leads to transformation. This ...
Example: Agamemnon (play) Falling prey to cruelty/misfortune. an unfortunate; a master or a misfortune; The unfortunate suffers from misfortune and/or at the hands of the master. Example: Job (biblical figure) Revolt. a tyrant; a conspirator; The tyrant, a cruel power, is plotted against by the conspirator. Example: Julius Caesar (play) Daring ...
Flowers for Algernon, short story and novel by Daniel Keyes (short story 1959, novel 1966) To Kill a Mockingbird, novel by Harper Lee (1960) Where the Red Fern Grows, by Wilson Rawls (1961) A Clockwork Orange, a novel by Anthony Burgess (1962) The Learning Tree, novel by Gordon Parks (1963) The Graduate, novel by Charles Webb (1963)
The story itself is considered a performance so there is a synergy among the aforementioned elements. [1] In the story, the narrator may draw attention to the narrative or to himself as storyteller. [2] The structure often includes the following: Tell riddles to test the audience. Audience becomes a chorus and comments on the story.
With crimes ranging from theft to death, these stories’ plots will have you second-guessing everything, but throughout all of them, the cozy bookshop remains a reliable (if occasionally murder ...
The term plot can also serve as a verb, referring to either the writer's crafting of a plot (devising and ordering story events), or else to a character's planning of future actions in the story. The term plot, however, in common usage (for example, a "film plot") can mean a narrative summary or story synopsis, rather than a specific cause-and ...
"It's a Good Life" is a short story by American writer Jerome Bixby, written in 1953. In 1970, the Science Fiction Writers of America selected it for The Science Fiction Hall of Fame, Volume One, as one of the 20 best short stories in science fiction published prior to the Nebula Award. The story was first published in Star Science Fiction ...
These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.