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  2. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    RBXL – Roblox Studio place file (XML, binary) RBXLX – Roblox Studio place file (exclusively XML) RBXM – Roblox Studio model file (XML, binary) RBXMX – Roblox Studio model file (exclusively XML) RPM – Red Hat package/installer for Fedora, RHEL, and similar systems. SB – Scratch 1.x file; SB2 – Scratch 2.0 file; SB3 – Scratch 3.0 file

  3. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  4. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...

  5. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    Blender Game Engine was developed in 2000 with the goal of creating a marketable commercial product to create games and other interactive content, in an artist-friendly way. Key code in the physics library (SUMO) did not become open-source when the rest of Blender did, which prevented the game engine from functioning until version 2.37a.

  6. OBJ (programming language) - Wikipedia

    en.wikipedia.org/wiki/OBJ_(programming_language)

    It is a family of declarative "ultra high-level" languages. It features abstract types, generic modules, subsorts (subtypes with multiple inheritance), pattern-matching modulo equations, E-strategies (user control over laziness), module expressions (for combining modules), theories and views (for describing module interfaces) for the massively parallel RRM (rewrite rule machine).

  7. Object code - Wikipedia

    en.wikipedia.org/wiki/Object_code

    In computing, object code or object module is the product of an assembler or compiler. [1]In a general sense, object code is a sequence of statements or instructions in a computer language, [2] usually a machine code language (i.e., binary) or an intermediate language such as register transfer language (RTL).

  8. Seq2seq - Wikipedia

    en.wikipedia.org/wiki/Seq2seq

    Shannon's diagram of a general communications system, showing the process by which a message sent becomes the message received (possibly corrupted by noise). seq2seq is an approach to machine translation (or more generally, sequence transduction) with roots in information theory, where communication is understood as an encode-transmit-decode process, and machine translation can be studied as a ...

  9. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    A discrete-event simulation (DES) models the operation of a system as a sequence of events in time. Each event occurs at a particular instant in time and marks a change of state in the system. [ 1 ] Between consecutive events, no change in the system is assumed to occur; thus the simulation time can directly jump to the occurrence time of the ...