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Diner Dash later became a mobile game when ported to mobile phones by Glu Mobile, given a retail release, and made available via a 100% advertising-supported download. Versions have been created for the platforms PlayStation Portable, Nintendo DS, and iOS. [3] Diner Dash is also used to refer to the Diner Dash franchise, which has spawned ...
PlayFirst’s biggest commercial success was its first game, Diner Dash, which was released for the first time on PC/Mac platforms in late 2004. Diner Dash was initially developed by Gamelab, a New York-based casual game developer, under a multi-title publishing agreement with PlayFirst.
One of the top-selling downloadable games of 2004, Diner Dash was later ported to mobile phone, given a retail release and made available via 100% advert-supported download. Versions have been created for the PSP, Game Boy Advance, and Nintendo DS platforms. [23] GamingTalkHQ reported that a version for Xbox Live Arcade for the Xbox 360 was ...
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Diner Dash: Hometown Hero is one of our most popular time management games -- Flo's back and ready to renovate and run five new restaurants, serving customers, dealing with crises, and upgrading ...
The game ends as soon as five groups of customers leave angry. At certain levels in the game, Flo hires an assistant. In these levels, the only goal is to help Flo make more money than her assistant. It incorporates a new element of friendly competition into the game, allowing for a more engaging gameplay instead of merely going against the clock.
Diner Dash has found success on handhelds like the Nintendo DS, PCs and even the Xbox 360, but not on Facebook. Diner Dash serves its last dish on Facebook Aug. 29 due to poor traffic Skip to main ...
Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time (over half a billion times across multiple platforms in its first six years), [2] as well as its two spin-off companies, the non-profit Institute of Play and the online ...