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An example Jumble-style puzzle. Jumble is a word puzzle with a clue, a drawing illustrating the clue, and a set of words, each of which is “jumbled” by scrambling its letters. A solver reconstructs the words, and then arranges letters at marked positions in the words to spell the answer phrase to the clue.
Wonderword is a word search puzzle, still created by hand, with a solution at the end. All the words in the grid connect and the remaining letters spell out the answer. The puzzles are either in a 15×15 or 20×20 grid. [1] Each puzzle has a title, theme, solution number and wordlist.
The goal is to solve each of the clues by finding the solution word in the grid by forming a chain linking the letters of the word together. Once all of the solution word chains have been discovered, the remaining available letters form the solution to the Scramble clue, when those letters are unscrambled in the correct order.
Word Jumble: Unscramble a set of letters to form a word or phrase (1 point each). A.K.A.: Figure out a word or term based on an alternative description of it (2 points each). Word Smuggle: Find a word hidden as consecutive letters within a phrase (1 point each). Hangman: Guess a phrase as the letters are gradually filled in (2 points each).
A crossword puzzle. In a paper and pencil game, players write their own words, often under specific constraints. For example, a crossword requires players to use clues to fill out a grid, with words intersecting at specific letters. Other examples of paper and pencil games include hangman, categories, Boggle, and word searches.
For example, the word anagram itself can be rearranged into the phrase "nag a ram"; which is an Easter egg suggestion in Google after searching for the word "anagram". [2] The original word or phrase is known as the subject of the anagram. Any word or phrase that exactly reproduces the letters in another order is an anagram.
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The winning team had 60 seconds to unscrambled & guess as many of those six words as they can. For each word correctly guessed, its key letters moved over to the cartoon. When the time was up or if all six words were guessed correctly, the team was given another 10 seconds to think of a solution and then, solve the puzzle. Solving the puzzle ...