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Female stock characters in anime and manga (1 C, 17 P) Pages in category "Female characters in anime and manga" The following 116 pages are in this category, out of 116 total.
Anime enthusiasts have produced fan fiction and fan art, including computer wallpapers, and anime music videos (AMVs). [209] Many fans visit sites depicted in anime, games, manga and other forms of otaku culture. This behavior is known as "Anime pilgrimage". [210]
The advent of Japanese anime stylizations appearing in Western animation questioned the established meaning of "anime". [182] Defining anime as style has been contentious amongst critics and fans, with John Oppliger stating, "The insistence on referring to original American art as "anime" or "manga" robs the work of its cultural identity." [2 ...
Most of the art, sound, and animation assets used in the game are original and were created for the game by a dedicated team of artists on the development forums. [15] Background images used in the game were collected through an open call for background photos, [ 16 ] from public-domain image collections, and by a dedicated photographer on the ...
Mamotte! Lollipop (まもって!ロリポップ, Mamotte! Roripoppu, lit."Protect! Lollipop") is a Japanese manga series written and illustrated by Michiyo Kikuta (菊田みちよ, Kikuta Michiyo).
Code Lyoko (French pronunciation: [kɔd ljɔko]; stylized as CODE: LYOKO in season 1 and in all caps starting from Seasons 2 to 4) is a French anime-influenced animated series created by Thomas Romain and Tania Palumbo and produced by Antefilms Production (season 1) and MoonScoop (seasons 2–4) for Cartoon Network, [2] France 3 and Canal J, with the participation of Conseil Général de la ...
The main characters are the members of the girls' baseball team Ouka-kai. Most of the girls are from class 1–2 and the team's coach is their homeroom teacher. Koume Suzukawa (鈴川 小梅, Suzukawa Koume) Voiced by: Mikako Takahashi (Drama CD) / Kanae Itō (anime) The main protagonist of story, second member and catcher of team.
The traditional cel animation process became obsolete by the beginning of the 21st century. In modern traditionally animated films, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. [1] [64] Various software programs are used to color the drawings and simulate camera movement and effects. [65]