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For example, in early times, seeing a lion (a fearful stimulus) probably elicited a negative but highly motivational affective state (fear) in which the human being was propelled to run away. In this case the goal would be to avoid getting killed.
The affective component of attitudes refers to feelings or emotions linked to an attitude object. Affective responses influence attitudes in a number of ways. For example, many people are afraid or scared of spiders. So this negative affective response is likely to cause someone to have a negative attitude towards spiders.
Deflections are the distances in the EPA space between transient and fundamental affective meanings. For example, a mother complimented by a stranger feels that the unknown individual is much nicer than a stranger is supposed to be, and a bit too potent and active as well – thus there is a moderate distance between the impression created and the mother's sentiment about strangers.
Bloom's taxonomy is a framework for categorizing educational goals, developed by a committee of educators chaired by Benjamin Bloom in 1956. It was first introduced in the publication Taxonomy of Educational Objectives: The Classification of Educational Goals.
For example, if someone's brain predicts the presence of a snake as well as the unpleasant affect that would result upon encountering a snake ("interoceptive prediction"), that brain might categorize and construct an experience of "fear." This process takes place before any actual sensory input of a snake reaches conscious awareness.
The cognitive-affective personality system or cognitive-affective processing system (CAPS) is a contribution to the psychology of personality proposed by Walter Mischel and Yuichi Shoda in 1995. According to the cognitive-affective model, behavior is best predicted from a comprehensive understanding of the person, the situation, and the ...
Affective resonance is considered to be the original basis for all human communication (before there were words, there was a smile and a nod). Also according to Tomkins, affects provide a sense of urgency to the less powerful drives. Thus, affects are powerful sources of motivation. In Tomkins' words, affects make good things better and bad ...
Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science , psychology , and cognitive science . [ 1 ]