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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Enlarge or reduce the font size on your web browser - AOL Help

    help.aol.com/articles/how-do-i-enlarge-or-reduce...

    With simple keyboard shortcuts, you can zoom in or out to make text larger or smaller. In an instant, these commands improve the readability of the content you're viewing. • Zoom in - Press Ctrl (CMD on a Mac) + the plus key (+) on your keyboard. • Zoom out - Press Ctrl (CMD on a Mac) + the minus key (-) on your keyboard. Zoomed too far?

  4. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  5. USB communications - Wikipedia

    en.wikipedia.org/wiki/USB_communications

    The bus bandwidth therefore only has an effect on the number of channels that can be sent at a time, not the speed or latency of the transmission. Low speed (LS) rate of 1.5 Mbit/s is defined by USB 1.0. It is very similar to full-bandwidth operation except each bit takes 8 times as long to transmit.

  6. Keyboard technology - Wikipedia

    en.wikipedia.org/wiki/Keyboard_technology

    The keyboard sends the key code to the keyboard driver running in the main computer; if the main computer is operating, it commands the light to turn on. All the other indicator lights work in a similar way. The keyboard driver also tracks the shift, alt and control state of the keyboard.

  7. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    Software and hardware are matched so that the processing of the user input is fast enough, and the latency of the computer output is not disruptive to the workflow. The following experimental design principles are considered, when evaluating a current user interface, or designing a new user interface:

  8. Macro key - Wikipedia

    en.wikipedia.org/wiki/Macro_key

    Macro key on an old keyboard. A macro key is a keyboard key that can be configured to perform custom, user-defined behavior.Many keyboards do not have a macro key, but some have one or more.

  9. Key rollover - Wikipedia

    en.wikipedia.org/wiki/Key_rollover

    Key rollover is the ability of a computer keyboard to correctly handle several simultaneous keystrokes. A keyboard with n-key rollover (NKRO) can correctly detect input from each key on the keyboard at the same time, regardless of how many other keys are also being pressed. Keyboards that lack full rollover will register an incorrect keystroke ...