Search results
Results From The WOW.Com Content Network
Example of a ballistic table for a given 7.62×51mm NATO load. Bullet drop and wind drift are shown both in mrad and MOA.. A ballistic table or ballistic chart, also known as the data of previous engagements (DOPE) chart, is a reference data chart used in long-range shooting to predict the trajectory of a projectile and compensate for physical effects of gravity and wind drift, in order to ...
This method is by shape comparison an logarithmic scale as drawn on 10 charts. The method estimates the ballistic coefficient related to the drag model of the Ingalls tables. When matching an actual projectile against the drawn caliber radii of Chart No. 1, it will provide i and by using Chart No. 2, C can be quickly
The QuickLOAD interior ballistics predictor program also contains the external ballistics predictor computer program QuickTARGET. QuickTARGET is based on the Siacci/Mayevski G1 model and gives the user the possibility to enter several different BC G1 constants for different speed regimes to calculate ballistic predictions that more closely ...
External ballistics or exterior ballistics is the part of ballistics that deals with the behavior of a projectile in flight. The projectile may be powered or un-powered, guided or unguided, spin or fin stabilized, flying through an atmosphere or in the vacuum of space, but most certainly flying under the influence of a gravitational field.
Measuring the ballistic performance of armor is based on determining the kinetic energy of a bullet at impact (E k = 1 ⁄ 2 mv 2). Because the energy of a bullet is a key factor in its penetrating capacity, velocity is used as the primary independent variable in ballistic testing.
The bore angle is set to ensure that a bullet on a parabolic trajectory will intersect the LOS to the target at a specific range. A properly adjusted rifle barrel and sight are said to be "zeroed." Figure 3 illustrates how the LOS, bullet trajectory, and range ( R H {\displaystyle R_{H}} ) are related.
Computer games that accurately model the ballistic trajectories (including velocity) of firearms also require leading of fire, much as in real life. This applies equally to combat aircraft (or even combat spacecraft) simulators, where the velocities of the craft involved are great enough to require leading with projectile weapons.
The external ballistics uses so-called initial velocity Vo, which is not the same as the real muzzle velocity. The initial velocity Vo is calculated via an extrapolation of the decaying part of velocity curve to the position of the muzzle (to). The difference between these two velocities is visible in the chart. [7]