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Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.
This book gives a history of Disney animation, explaining the processes involved in clear, non-technical terms. The philosophy is expressed in the so-called 12 basic principles of animation. It contains 489 plates in full color, as well as thousands of black-and-white illustrations, ranging from storyboard sketches to entire animation sequences ...
Both design principles and animation principles are important for good motion design. [2] Some motion designers start out as traditional graphic designers and later incorporate motion into their skillsets, while others have come from filmmaking, editing, or animation backgrounds, as these fields share a number of overlapping skills. [3]
Squash and stretch is the phrase used to describe "by far the most important" [1]: 47 of the 12 basic principles of animation, described in the book The Illusion of Life by Frank Thomas and Ollie Johnston.
Computer animation can be created with a computer and an animation software. Some impressive animation can be achieved even with basic programs; however, the rendering can require much time on an ordinary home computer. [56] Professional animators of movies, television and video games could make photorealistic animation with high detail.
Follow through and overlapping action is a general heading for two closely related animation techniques which form part of the 12 basic principles of animation identified by Disney animators Frank Thomas and Ollie Johnston in their authoritative 1981 book on Disney animation, The Illusion of Life.