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Founded in 1975 by John Peake, Ian Livingstone and Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go. It later became an importer of the U.S. role-playing game Dungeons & Dragons , and then a publisher of wargames and role-playing games in its own right ...
Livingstone co-founded Games Workshop in early 1975 with flatmates John Peake and Steve Jackson. [7] [8]: 43 They began publishing the monthly newsletter Owl and Weasel, and distributed copies of the first issue to fanzine Albion subscribers; Brian Blume received one of these copies, and sent them a copy of the new game Dungeons & Dragons in return.
[3]: 43 In late 1975, Jackson and Livingstone organized their first convention, the initial Games Day. [3]: 43 While selling game products directly from their flat, their landlord evicted them in summer 1976 after people kept going there looking for a physical store. [3]: 43 By 1978 the first Games Workshop store had opened, in London. [4]
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Hammer and Bolter is an anthology series, with the first 8 episodes directed by Dylan Shipley. Each 30 minute episode focused on one particular faction from Games Workshop Warhammer 40,000 universe, such as the Imperial Guard, Chaos Space Marines, Orks, Necrons, or Tyranids.
Jackson, Livingstone and Peake began publishing the monthly games newsletter, Owl and Weasel (1975–1977), to provide support for their business. [1] Peake was not interested in the new role-playing game industry, and when he saw that Games Workshop was getting more involved with RPGs he left the company in 1976.
Bryan Charles Ansell (11 October 1955 – 30 December 2023) [1] [2] was a British role-playing and wargame designer. [3] In 1985, he became managing director of Games Workshop, and eventually bought the company from Steve Jackson and Ian Livingstone.
Richard Fretson Halliwell (29 March 1959 – 1 May 2021) [1] [2] was a British game designer who worked at Games Workshop (GW) during their seminal period in the 1980s, creating many of the games that would become central to GW's success.