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Multimedia refers to the integration of multiple forms of content, such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content.
Integrating technology into the classroom helps students to experience things virtually or vicariously. For example, if the teacher wants to give a lesson on the Taj Mahal, only some of the students in India may have visited the place, but you can show it through a video, allowing the students to see the monument with their own eyes.
The basis for digital video cameras is metal–oxide–semiconductor (MOS) image sensors. [1] The first practical semiconductor image sensor was the charge-coupled device (CCD), invented in 1969 [2] by Willard S. Boyle, who won a Nobel Prize for his work in physics. [3]
This increased the ability of interactive video systems. The concept of the graphical user interface (GUI), which was developed in the 1970s, popularized by Apple Computer, Inc. was essentially about visual metaphors, intuitive feel and sharing information on the virtual desktop. Additional power was the only thing needed to move into multimedia.
Technical communicators may use modalities including paper documents, digital files, audio and video media, and live delivery. The Society for Technical Communication defines the field as any form of communication that focuses on technical or specialized topics, communicates specifically by using technology, or provides instructions on how to ...
Advances in digital compression and high-speed Internet made video creation and distribution more affordable, contributing to the rise of systems designed for recording lectures. These systems were often incorporated into learning management platforms, supporting the growth of fully online courses. [6]
Multimedia studies as a discipline came out of the need for media studies to be made relevant to the new world of CD-ROMs and hypertext in the 1990s. Revolutionary books like Jakob Nielsen's Hypertext and Hypermedia lay the foundations for understanding multimedia alongside traditional cognitive science and interface design issues. [1]
A video abstract is the motion picture equivalent of a written abstract. Usually not longer than 5 minutes, video abstracts help the viewer to get a quick overview on a scholarly paper, research article, thesis or review: and to quickly ascertain the purpose and results of a given research. They are not intended to replace the original research ...