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Multimedia is utilized in various fields, including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media. Multimedia encompasses various types of content, each serving different purposes: Text - Fundamental to multimedia, providing context and information.
Multimedia studies as a discipline came out of the need for media studies to be made relevant to the new world of CD-ROMs and hypertext in the 1990s. Revolutionary books like Jakob Nielsen's Hypertext and Hypermedia lay the foundations for understanding multimedia alongside traditional cognitive science and interface design issues. [1]
The basis for digital video cameras is metal–oxide–semiconductor (MOS) image sensors. [1] The first practical semiconductor image sensor was the charge-coupled device (CCD), invented in 1969 [2] by Willard S. Boyle, who won a Nobel Prize for his work in physics. [3]
Multimedia production requires high levels of competence based on knowledge of the operation of different modes, and highly developed design abilities to produce complex semiotic "texts." [ 7 ] Media theory focuses on the effects that can come from utilizing new media, like new textual experiences and new ways of representing the world.
A videographer may either be a camera operator or oversee the visual design of a production, similar to a cinematographer). Videography is increasingly intertwined with video production, video marketing, social media video. As video content becomes more important on social media, the lines between videography and video marketing are becoming ...
This increased the ability of interactive video systems. The concept of the graphical user interface (GUI), which was developed in the 1970s, popularized by Apple Computer, Inc. was essentially about visual metaphors, intuitive feel and sharing information on the virtual desktop. Additional power was the only thing needed to move into multimedia.
Multimedia information retrieval (MMIR or MIR) is a research discipline of computer science that aims at extracting semantic information from multimedia data sources. [1] [failed verification] Data sources include directly perceivable media such as audio, image and video, indirectly perceivable sources such as text, semantic descriptions, [2] biosignals as well as not perceivable sources such ...
These concepts are yet to be studied in scientific research and stand in contrast to MOOCs. Nowadays, e-learning can also mean massive distribution of content and global classes for all Internet users. E-learning studies can be focused on three principal dimensions: users, technology, and services. [16]