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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The aim of the project is to develop an application capable of modeling a wide variety of human forms in the full range of natural poses from a single, universal mesh. For this purpose, the design of a 3D humanoid mesh that can readily be parametrically manipulated to represent anatomical characteristics has been pursued, the mesh includes a ...

  3. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    iClone (iC) is a real-time 3D animation software that combines intelligent and automated animation technologies. It offers a gamified interface for a comprehensive editing environment, enabling users to quickly achieve professional results. iClone is widely used for making movies, previsualization, animation, videos, games, and visualization.

  4. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    Virtual YouTubers use animated avatars designed in software such as Live2D, which often resemble anime characters. [49] A whole ecosystem of talent agencies and investors exists to manage these online personalities, which often differ from the creator's real-life persona. [50]

  5. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.

  6. Mii - Wikipedia

    en.wikipedia.org/wiki/Mii

    Nintendo's idea of a free-form personal avatar software was discussed at the Game Developers Conference in 2007, a year after the Wii was released. There, Shigeru Miyamoto said that the personal avatar concept had originally been intended as a demo for the Family Computer Disk System, where a user could draw a face onto an avatar.

  7. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .

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