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Nintendo Switch: Connectivity: Bluetooth; R: near-field communication Dimensions: 102 × 35.9 × 28.4 mm Input: Accelerometer, gyroscope; L: 10 digital buttons, clickable analog stick; R: 10 digital buttons, clickable analog stick, infrared motion camera Mass: L: ≈ 49.3 g; R: ≈ 52.2 g March 3, 2017 [40] Nintendo Switch Pro Controller ...
Joy-Con [a] are the primary game controllers for the Nintendo Switch and Nintendo Switch 2 video game consoles. They consist of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the main Nintendo Switch console unit, or detached and used wirelessly; when detached, a pair of Joy-Con ...
The Nintendo Switch home screen has battery, Internet and time information in the top right corner, and below it is a grid showing all software on the system, downloaded or physical. Underneath that it has shortcuts to OS functions such as Nintendo Switch Online, the News, eShop, Album, Controller settings, System Settings, and a Sleep Mode ...
The main menu screen of the Switch system software. The Nintendo Switch runs a proprietary operating system named Horizon, built on a microkernel architecture. [216] The Switch's user interface features tile-based access to games that are either present in the game card slot or stored within the unit's storage devices.
The computer keyboard is modelled after the typewriter keyboard and was designed for the input of written text. A mouse is a handheld pointing device used in addition to the keyboard. For games, the keyboard typically controls movement of the character while the mouse is used to control the game camera or used for aiming.
Petit Computer uses a customized dialect of BASIC known as SmileBASIC designed specifically for the DSi. Applications written in SmileBASIC can read input from all of the DS's hardware buttons except the Select button (which is always used to terminate the current application) as well as the touch screen, draw graphics and sprites to both screens, and play music written in Music Macro Language.
Custom firmware, also known as aftermarket firmware, is an unofficial new or modified version of firmware created by third parties on devices such as video game consoles, mobile phones, and various embedded device types to provide new features or to unlock hidden functionality.
The games come as kits that include cardboard cut-outs and other materials that are to be assembled in combination with the Nintendo Switch console display and Joy-Con controllers to create a "Toy-Con" that can interact with the included game software and vice versa. Nintendo designed Labo as a way to teach principles of engineering and basic ...