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Overwatch Lead designer Jeff Kaplan in 2019. Overwatch ' s animated media is interconnected, taking place in the same continuity. Through this animated media, in conjunction with comics and fictional news reports, Blizzard developed the story of Overwatch, rather than including it in the video game.
Ashe stands 5'6" tall, [10] and is a woman with red eyes and white hair cut into an asymmetrical bob cut, covered by a black wide-brim cowboy hat.She wears a white long sleeve shirt with the sleeves rolled up, a red tie, and a black long tailed vest with her gang's logo on the back.
In Overwatch lore, D.Va is a professional eSports gamer named Hana Song (Revised Romanization: Song Ha-na) (송하나) from Busan, South Korea. Along with other pro gamers, she is recruited by the Mobile Exo-Force of the Korean Army (MEKA) to help quell an uprising by robotic Omnics, using their video-game-playing skills to control weaponized ...
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Overwatch (retroactively referred to as Overwatch 1 [b]) was a 2016 multiplayer first-person shooter video game by Blizzard Entertainment. The game was first released for PlayStation 4 , Windows , and Xbox One in May 2016 and Nintendo Switch in October 2019, with cross-platform play supported across all platforms.
Overwatch 2 is a hero shooter, where players are split into two teams and select a "hero" from a roster of over 40 characters.Characters are organized into a "damage" class, responsible for offensive efforts; a "support" class, responsible for healing and buffing; and a "tank" class, responsible for creating space for their team.
Pharah, real name Fareeha Amari, is a character who first appears in the 2016 video game Overwatch, a Blizzard Entertainment-developed first-person shooter.Voiced by Jen Cohn, she is an Egyptian woman trying to follow in her mother's footsteps, enlisting in a military unit and helping to defend her local community, going by the call sign "Pharah".
Overwatch originally featured 12 characters at its November 2014 BlizzCon convention announcement, [6] but expanded to 21 by the next year's convention. [7] The game is character-driven, and reviewers noted Overwatch 's emphasis on the individual differences between characters in the same role (e.g., between two snipers) as a departure from dominant class-based shooter paradigms.