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Generating the raster image data. A raster image processor (RIP) is a component used in a printing system which produces a raster image also known as a bitmap. [1] [2] Such a bitmap is used by a later stage of the printing system to produce the printed output.
In some contexts, the term bitmap implies one bit per pixel, whereas pixmap is used for images with multiple bits per pixel. [3] [4] A bitmap is a type of memory organization or image file format used to store digital images. The term bitmap comes from the computer programming terminology, meaning just a map of bits, a spatially mapped array of ...
When designed for print, textures are generally high-resolution in order to achieve good results in the final print. If the texture is meant to be used in multimedia, 3D animation or web design, they are created in a maximum resolution equal to that of the final display.
Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).
Many older graphical user interfaces used bitmaps in their built-in graphics subsystems; [25] for example, the Microsoft Windows and OS/2 platforms' GDI subsystem, where the specific format used is the Windows and OS/2 bitmap file format, usually named with the file extension of .BMP. [26]
Netpbm format is a family including the portable pixmap file format (PPM), the portable graymap file format (PGM) and the portable bitmap file format (PBM). These are either pure ASCII files or raw binary files with an ASCII header that provide very basic functionality and serve as a lowest common denominator for converting pixmap, graymap, or ...
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A region of memory (or resource) used as both a render target and a texture map. Texture map A bitmap image/rendering resource used in texture mapping, applied to 3D models and indexed by UV mapping for 3D rendering. Texture space The coordinate space of a texture map, usually corresponding to UV coordinates in a 3D model.