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Pages in category "Video games about psychic powers" The following 68 pages are in this category, out of 68 total. This list may not reflect recent changes. A.
At the start of the game, the player begins with only a few powers, but unlock new ones and upgrades to those they possess as the story progresses. These powers drain the player's psychic energy either in a set amount or over time; if the player is drained of psychic energy, they are momentarily stunned for a few seconds, leaving them vulnerable.
Probability predicts these test results for a test of 25 questions with five possible answers if chance is operating: 79.3% of people will get between 3 and 7 correct. 10.9% will get 8 or more correct. One person in 73,700 will get 15 or more correct. One person in 5.16 billion will get 20 or more correct.
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In a telepathy experiment, the "sender" looks at a series of cards while the "receiver" guesses the symbols. To try to observe clairvoyance, the pack of cards is hidden from everyone while the receiver guesses. To try to observe precognition, the order of the cards is determined after the guesses are made. Later he used dice to test for ...
Diagram by the French esotericist Paul Sédir to explain clairvoyance [1]. Clairvoyance (/ k l ɛər ˈ v ɔɪ. ə n s /; from French clair 'clear' and voyance 'vision') is the claimed ability to acquire information that would be considered impossible to get through scientifically proven sensations, thus classified as extrasensory perception, or "sixth sense".
Crazy 8's. Play Crazy 8's, the fast-paced card game that inspired global sensation UNO, for free on Games.com. By Masque Publishing
In decision analysis, the clarity test (or clairvoyant test) is a test of how well a model element is defined.Although nothing (outside a formal system) can be completely defined, the clarity test allows the decision participants to determine whether such elements as variables, events, outcomes, and alternatives are sufficiently well defined to make the decision at hand.