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Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.
GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language (GML), which can be used to develop more advanced games that could not be created just by using the visual programming features.
Game-Maker 2.0: Includes both 1.2 MB floppy and 1.44 MB microfloppy disks containing the full set of RSD tools plus the games Tutor (a replacement for Animation), Sample, Terrain, Houses, Pipemare, Nebula, and Penguin Pete. Both versions 2.0 and 2.02 include a square-bound 94-page user manual and several leaflets about the use of the software.
Game Maker Language, the scripting language of Game Maker; Generalized Markup Language, a set of macros for the IBM text formatter, SCRIPT; Generative Modelling Language, an extension of PostScript used for the concise description of complex 3D shapes; Geography Markup Language, an XML grammar to express geographical features
Some also identify a separate layer called the business infrastructure layer (BI), located between the business layer(s) and the infrastructure layer(s). It is also sometimes called the "low-level business layer" or the "business services layer". This layer is very general and can be used in several application tiers (e.g. a CurrencyConverter ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
It can be used to represent instance data as well as schemas for describing the structure of the data. Moreover, the schema can be explicitly stated along with instance data. The structure of graphs exchanged by GXL streams is given by a schema represented as a Unified Modeling Language (UML) class diagram.
Create account; Log in; Pages for logged out editors ... (Top) 1 Overview. 2 Layer 1: physical layer. 3 Layer 2: data link layer. 4 Layer 3: network layer. 5 Layer 4 ...