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Scripts are used either to create and edit objects or to modify behavior of the software. Plugins can add features, like tools and object types to the software or alter the user interface. Some of the core features like the renderers are implemented as plugins as well to facilitate maintenance.
Live Geometry is a free CodePlex project that lets you create interactive ruler and compass constructions and experiment with them. It is written in Silverlight 4 and C# 4.0 (Visual Studio 2010). The core engine is a flexible and extensible framework that allows easy addition of new figure types and features.
OpenSCAD is a free software application for creating solid 3D computer-aided design (CAD) objects. It is a script-only based modeller that uses its own description language; the 3D preview can be manipulated interactively, but cannot be interactively modified in 3D.
Paint By DS is a painting simulator developed by Japanese studio Ertain for the Nintendo DS. The game challenges players to recreate classic artworks with the DS stylus. It allows players to recreate pieces from artists such as Van Gogh. Players can mix oil-based and water-based paints. [1]
The final key element in HyperCard is the script, a single code-carrying element of every object within the stack. The script is a text field whose contents are interpreted in the HyperTalk language. [7] Like any other property, the script of any object can be edited at any time and changes are saved as soon as they were complete.
Paint.NET (sometimes stylized as paint.net) is a freeware general-purpose raster graphics editor program for Microsoft Windows, developed with the .NET platform.Paint.NET was originally created by Rick Brewster as a Washington State University student project, [3] and has evolved from a simple replacement for the Microsoft Paint program into a program for editing mainly graphics, with support ...
A wide variety of import/export scripts that extend Blender capabilities (accessing the object data via an internal API) make it possible to interoperate with other 3D tools. Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender ...
The Z-order determines the order in which objects are drawn on the canvas. Objects with a high Z-order are drawn on top of objects lower in the Z-order. Order of objects can be managed either using layers, or by manually moving the object up and down in the Z-order. Layers can be locked or hidden, preventing modifying and accidental selection.