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Spring Boot is a convention-over-configuration extension for the Spring Java platform intended to help minimize configuration concerns while creating Spring-based applications. [ 4 ] [ 5 ] The application can still be adjusted for specific needs, but the initial Spring Boot project provides a preconfigured "opinionated view" of the best ...
Spring 5 is announced to be built upon Reactive Streams compatible Reactor Core. [17] [obsolete source] Spring Framework 6.0 has been released on 16 November 2022 and came with a Java 17+ baseline and a move to Jakarta EE 9+ (in the jakarta namespace), with a focus on the recently released Jakarta EE 10 APIs such as Servlet 6.0 and JPA 3.1. [18]
The video game remakes in this table were developed under an open-source license which allows usually the reuse, modification and commercial redistribution of the code. The required game content (artwork, data, etc.) is taken from a proprietary and non-opened commercial game, so that the whole game is non-free.
The Spring Engine (also termed SpringRTS and formerly TA Spring) is a game engine for real-time strategy (RTS) video games. The game engine is free and open-source software , subject to the terms of the GNU General Public License v2.0 or later .
GitHub, GitLab and Gitea now hosts a significant number of free and open-source games. [515] [516] [517] The itch.io service is also a host for many open source games, and also features an open source client. [518] The same is true for competitor Game Jolt, [519] and was also the case for former distributor Desura. [520]
Game Jolt is a social community platform for video games, gamers and content creators. Founded by Yaprak and David DeCarmine, it is available on iOS , Android , and on the web and as a desktop app for Windows and Linux .
Micronaut is an open source JVM-based framework for building lightweight microservices. [1] [2] It is designed to avoid reflection, thus reducing memory consumption and improving start times. [3] [4] Features which would typically be implemented at run-time are instead pre-computed at compile time. [5] [6]
The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.