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  2. How Much Does It Cost To Build a House? - AOL

    www.aol.com/much-does-cost-build-house-210010797...

    General contractor cost: 10% to 20% of the total project cost. House framer rate: $7 to $16 per square foot. Interior designer rate: $50 to $200 per hour. Landscape architect fee: $70 to $150 per ...

  3. The cheapest ways to build a house, and the most ... - AOL

    www.aol.com/finance/cheapest-ways-build-house...

    According to HomeAdvisor data from 2023, the average cost to build a house in the U.S. is $318,634. By contrast, the median home price in the U.S. was $416,700 as of August 2024, according to the ...

  4. Here's How Much It Actually Costs to Build a House - AOL

    www.aol.com/lifestyle/heres-much-actually-costs...

    The average cost to build a house is $150 per square foot, but can cost upwards of $500 in larger cities like New York City or San Francisco. "The size and type of house you choose to build will ...

  5. 1:5:200 - Wikipedia

    en.wikipedia.org/wiki/1:5:200

    In the construction industry, the 1:5:200 rule (or 1:5:200 ratio) is a rule of thumb that states that: . If the initial construction costs of a building is 1, then its maintenance and operating costs over the years is 5, and the business operating costs (salary of people working in that building) is 200.

  6. Home automation - Wikipedia

    en.wikipedia.org/wiki/Home_automation

    By 2012, in the United States, according to ABI Research, 1.5 million home automation systems were installed. [5] Per research firm Statista [6] more than 45 million smart home devices will be installed in U.S. homes by the end of the year 2018. [7] The word "domotics" is a contraction of the Latin word for a home and the word robotics. [1]

  7. Triple play (telecommunications) - Wikipedia

    en.wikipedia.org/wiki/Triple_play...

    Since 2007, access providers in Italy have been participating in an initiative called Fiber for Italy, which aims to build an infrastructure that can deliver 100 Mbit/s symmetrical bandwidth to consumers, in order to enable the delivery of triple- and quad-play services.