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  2. Frequency (video game) - Wikipedia

    en.wikipedia.org/wiki/Frequency_(video_game)

    Frequency won GameSpot ' s annual "Best Music/Rhythm Game" award among console games, and was a runner-up for the publication's "Best Music" and "Most Innovative" prizes. [17] During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Frequency for the "Sound Design" award. [18]

  3. Wavelength (game) - Wikipedia

    en.wikipedia.org/wiki/Wavelength_(game)

    Wavelength is a party game designed by Alex Hague, Justin Vickers, and Wolfgang Warsch and published in 2019 by CMYK following a successful Kickstarter campaign. Two teams compete to earn points over multiple rounds by guessing the locations of a hidden target on a custom device based on clues relating to a chosen scale given by a player called the "Psychic".

  4. Descriptive statistics - Wikipedia

    en.wikipedia.org/wiki/Descriptive_statistics

    A descriptive statistic (in the count noun sense) is a summary statistic that quantitatively describes or summarizes features from a collection of information, [1] while descriptive statistics (in the mass noun sense) is the process of using and analysing those statistics.

  5. Frequency (statistics) - Wikipedia

    en.wikipedia.org/wiki/Frequency_(statistics)

    A frequency distribution shows a summarized grouping of data divided into mutually exclusive classes and the number of occurrences in a class. It is a way of showing unorganized data notably to show results of an election, income of people for a certain region, sales of a product within a certain period, student loan amounts of graduates, etc.

  6. Talk:Frequency (video game) - Wikipedia

    en.wikipedia.org/wiki/Talk:Frequency_(video_game)

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  7. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  8. Interval ratio - Wikipedia

    en.wikipedia.org/wiki/Interval_ratio

    For example, a just perfect fifth (for example C to G) is 3:2 (Play ⓘ), 1.5, and may be approximated by an equal tempered perfect fifth (Play ⓘ) which is 2 7/12 (about 1.498). If the A above middle C is 440 Hz , the perfect fifth above it would be E , at (440*1.5=) 660 Hz, while the equal tempered E5 is 659.255 Hz.

  9. Frequency - Wikipedia

    en.wikipedia.org/wiki/Frequency

    The period (symbol T) is the interval of time between events, so the period is the reciprocal of the frequency: T = 1/f. [2] Frequency is an important parameter used in science and engineering to specify the rate of oscillatory and vibratory phenomena, such as mechanical vibrations, audio signals , radio waves, and light.