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Otaku (Japanese: おたく, オタク, or ヲタク) is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in Manga Burikko .
This is an accepted version of this page This is the latest accepted revision, reviewed on 16 January 2025. An overview of common terms used when describing manga/anime related medium. Part of a series on Anime and manga Anime History Voice acting Companies Studios Original video animation Original net animation Fansub Fandub Lists Longest series Longest franchises Manga History Publishers ...
Otaku is a Japanese term for people with obsessive interests, including anime or manga. In its original context, the term otaku is derived from a Japanese term for another's house or family ( お宅 , otaku ), which is also used as an honorific second-person pronoun.
Moe (萌え, Japanese pronunciation: ⓘ), sometimes romanized as moé, is a Japanese word that refers to feelings of strong affection mainly towards characters in anime, manga, video games, and other media directed at the otaku market. Moe, however, has also gained usage to refer to feelings of affection towards any subject.
In the original Japanese context, an otaku is someone who has an obsessive interest in something, commonly anime or manga. The term is mostly equivalent to "geek" or "nerd", but in a more derogatory manner than used in the West. The word entered English as a loanword from the Japanese language.
Japanese pronouns (代名詞, daimeishi) are words in the Japanese language used to address or refer to present people or things, where present means people or things that can be pointed at. The position of things (far away, nearby) and their role in the current interaction (goods, addresser, addressee , bystander) are features of the meaning ...
Akio Nakamori (中森 明夫, Nakamori Akio), real name Ansaku Shibahara (柴原安作, Shibahara Ansaku), is a Japanese columnist and editor born on January 1, 1960, in Mie Prefecture, Japan. He is credited as popularizing the term "otaku" in its modern colloquial usage.
The work combines Eiji Ōtsuka's concept of narrative consumption (Japanese: 物語消費, romanized: monogatari shōhi, lit. 'story consumption') with Azuma's derivative concept of database consumption, (Japanese: データベース消費, romanized: dētabēsu shōhi) whereby the consumers of media ingest and categorize certain elements of a narrative in parts in an "animalistic" nature ...